But it’s not like Intelligent Systems created a lot of variation between the shiny hammer and the gold hammer. Whatever - I guess this encourages you to try other weapons. All other equipment falls apart after a few attacks. Otherwise, you’ll take damage without dishing any out.Īnd for some reason, only your weak, basic boots and hammer don’t degrade. This means you can only take them all out at once with a jump, but only if you happened to have iron boots. And this is a pain because as the timer is running down, you might find that the only option you have is to line four spiky enemies up in a column. It’s sloppy.ĭuring the line-up phase, you cannot easily see what weapons you have equipped. Battles are a messĪnd it’s not even like the combat system is clever for what it is. There’s an optimal way to play, and it’s up to you as the player to mindlessly run through those motions. Origami King’s fights have zero give and take. It all works backward from the number of enemies you’re facing.įor me, this removed all of the stakes from the battles. None of this is determined by stats or equipment. What I mean by this is if you have three 4-enemy groups on the playfield, you’ll get three attacks in one round. You’re almost always supposed to defeat enemies on your first turn. And the game doesn’t even try to hide that its priority is sliding koopas and goombas around. The puzzle phase determines whether a hammer or jump is more effective in the attack stage. Once you line them up, you can then choose your weapon and time the attack to get some bonus strength.īut this system minimizes the attack stage to the point that it feels vestigial. You need to figure out how to line up those enemies into either a straight line for a jump attack or a 2-by-2 grid for a hammer smash. Mario stands in the middle of the battlefield, and enemies huddle around him on a series of dials. But this has a bigger problem: The whole combat system is fundamentally broken.Ī basic fight in Origami King is essentially a tile-sliding puzzle. And yes, this makes most battles feel pointless. Paper Mario: The Origami King doesn’t have XP. Paper Mario: The Origami King’s combat system is worth avoiding The Origami King does not live or die by its standard battles, and you shouldn’t decide to play it or not based on them, either. While it has faults, I’m glad I pushed past them to get to what is a really fun adventure story. But before I get into the issues with the battle system, let me assuage some fears you may have.
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